Mythic not-so-sassypants-anymore!

We did it! After all the dramas we have gone through as a team over the past couple of months; after losing so many players and recruiting and trialling others, we are finally at a point where, not only have we defeated all the mythic bosses we had killed before, but we have now got down a new boss! Mistress Sassz’ine is DOWN!

Pit_crew_mythic_6_sassypants

Mythic Sassypants (Sassz’ine)

This fight is of the most RNG-heavy, mechanics-intensive fights I think I’ve ever done. It is one of those fights that, even after having done it hundreds of times, you still kinda feel like you don’t really know what’s going on. It is absolute CHAOS. And I freaking loved it!

For our team, we went with 5 healers, but as a result, were told that we also needed to dps as much as possible in order to beat the enrage timer. Because of this, and the fact that this fight has SO much movement in it, I swapped my gear and talents around a little to what I would normally do.

For my legendaries I used Uncertain Reminder. Aside from having some really juicy stats on it, it extends the duration of hero by 75%. That extra time of hero, combined with our restoration artifact trait Sense of Urgency, AND the fact that hero is popped at a time when there is bucket loads of damage going out, means that it’s a really useful legendary to have. So this one was a no brainer.

The second legendary I had been thinking a fair bit about. In the end, once it was confirmed that we needed to be pushing out more dps, the decision was easy. I went with Soul of the Farseer. Again, it has some great stats on it. But the reason I went with this legendary was the fact that it let me run Echo of the Elements AND Cloudburst at the same time, meaning I could cast a lot more on the move (extra Riptides and Healing Stream Totems) and be able to cast more Lava Bursts. I was glad I went with it in the end, because towards the end when I wasn’t dpsing so much, I was able to drop out some more instant heals as I was fleeing for my life from some hungry octopus thing.

For talents, I had Torrent, Graceful Spirit (this is a no brainer – being able to cast on the move more often is essential in this fight), Lightning Surge Totem (which I didn’t use at all), Ancestral Guidance (to beef up my Cloudburst Totems), Ancestral Vigor, Cloudburst Totem AND Echo of the Elements, and lastly Wellspring.

Wellspring was a last minute change. Normally on this line I’ll take High Tide, but swapped over to Wellspring because it just felt stronger here. It was great for topping up loads of people after each Hydra shot. And it looks cool. 😀

My heals overall were pretty crap, but a lot of that is just due to pushing out damage wherever we could, and the sheer amount of movement there is in this fight. The movement also meant that I couldn’t drop healing rain very often at all, and that usually heals for a pretty decent amount.

None the less, we did it. Mythic Mistress Sassypants is sassy no more. Next up… Maiden of Vigilance.

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